Wednesday, June 2, 2010

Jerry Wainwright-- Late Game Situations

  1. One of the most important parts of the game, yet one of the most overlooked.
  2. Majority of games are won and lost by 8 or fewer points (3 or 4 possesions)
  3. Defense, offense, shooting, etc. is taught by repetition - do the same with late game situations every day (He does 3 segments every practice)
  4. Must be more than just a segment of practice, coach it just like it's a game,(From the bench, calling to's, substituting.) 
  5. Each member of the team must know time, score, and situation
  6. Must work on all possibilities- up big, up a little, tied, down a little, down big; different time left, different foul situations, different personnel.
  7. Theory is "you've experienced it before, you know what needs to be done."
  8. Occasionally make bad calls (even fouling out players) maybe even taunting to get a players reaction
  9. Substitutions to stop clock or O/D.
  10. Know best player to go to, best play to call, best D to use (Maybe different home and away)
  11. Have a philosophy- make sure everyone knows and understands it.
  12. Know what you want to do but have a contingency plan.
  13. Should never face anything in a game your players haven't experienced.
Questions to ask
  1. If behind, do you want to foul or go for steal?  If foul, whom and when?
  2. If up 3, do you foul to avoid 3 pointer?  If so, when?
  3. IF down 1,2 or tied, do you want to hold for last shot or take first good one?
  4. After getting rebound/to (or after made shot) do you want to immediately call timeout, push it up and call time, disregard time out and go for score?
  5. Do you like 2 fo 1 situations?
  6. Do you have plays from all locations (Taking time into account)?
Reasons for a coach to call a time out in the last minute
  1. To calm the players
  2. To reinforce and motivate the players
  3. to run a special play or to cover a special situation
  4. To cover individual assignments
  5. To break the opponents momentum
  6. To settle down the crowd.
  7. To make an opposing free throw shooter think about the shot.
  8. To give the players a rest.
  9. To stop the clock
  10. To make a defensive change.

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